PAINTBALL TACTICS: GETTING STARTED
By Nate the Sharpshooter
I
am Nate, from Kenton, Ohio and I’ve been playing paintball for
around 3 years and
have been studying different paintball tactics
ever since. All though I’ve never played any large
scale
paintball, I’ve got almost 20 hours play time in teams of 20. I’ve
picked up a few tactics
that would be useful for squads to use
when they break off from the main group.
First things first, you
need to know your team. Victory can be affected simply by
knowing
who is good at what and knows how to do what. I suggest that a team
sit down and talk
for a 10 minute period at least before a game so
the entire team knows what they need to and
who is going to be
doing what job. There should be 4 different position/jobs that need
done in
every squad.
First
you’ll need light gunners or foreword players. Most of the team
should be in this
position. These players usually have both the
highest kill and death rate. Rarely a game goes that
forewords
survive the entire game, even with pros. I’ve played this position
several times and I’ll
tell you the number one assets to a good
light gunner is speed and lots of it. Put the fastest
players in
this position.
To keep the enemy’s heads down, you’re teams will need
heavy gunners or backers
Their job is to cover the back, suppress
enemy advancement and alert their team to flanks. They
usually
don’t need to be fast or even good shots but a rapid fire gun is a
very good idea.
Then comes optional players. A player who can play
any position moderately well (like
me) is called a medium
rifleman. We mediums are used to fill in for a player whose
been
removed from the game. This is why we need to play any
position, because we never know
where we’ll end up.
Another optional position is the
sniper or ghost flanker. These positions use cameo to
sneak right
up on their target and hit them when they don’t expect it. The
effects of an ambush
sniper attack are more psychological than
actually eliminating an enemy. All they have to do to
slow down an
attack force is shoot one and hide. Then the squad get’s what I and
my team calls
“Sniper panic” and they think everything is a
sniper. Some players will get so panicked they
become delusional,
and mistake anything as a sniper. A ghost flanker is the offensive
version of
a sniper. Using similar techniques they circle and
enemy and come up right beside them with a
clear shot. This type
of player can make or break a gunfight.
Finally another optional position
is a squad leader or commander. This position isn’t
necessary
but is a good idea. I’ve been put in this position a lot too
because of my strategic
knowledge I’ve acquired from my studies.
They must keep their team organized and help their
teammates to
find the best angle on their enemy. They must know who is able to do
what best
under what circumstance. This feature is the only thing
that separates squad leaders from
mediums, and why mediums often
make the best squad leaders.
But my strategy in a game against a
well armed opponent is what I call the Sitting Bull
Trap. This is
a tactic best used by a team forced to play a defensive game or is
outnumbered or
outgunned. The team divides into 4 teams. The first
two teams together should make about half
the team, and then the
other half should be 3-1 ratio. So on a team of 20 you’d have 2
squads of
5, a squad of 6-7 and the leftovers are a squad. The
team of 6 or 7 is in charge of defending the
base position. The
smallest moves up the center and the other two set up an ambush
around the
outside of that squad.
The small squad should move very slow
exposing themselves to fire. Their goal isn’t to
find the enemy,
their goal is to be the bate and lure the opponents into the open,
basically,
they’re the bait. Once the enemy takes the bait and
is well within the ambush area, the two large
flanks attack from
both sides and assault the enemy with a huge surprise attack, ideally
from the
rear. If they wait long enough to spring the ambush, the
ambush should easily eliminate even
experienced players with
minimal casualties. It is a good idea to put light rifleman as
bait,
snipers and ghost flankers as the head of the ambush
(leading edge), and heavy gunners in the
rear of the attack. If
everyone cooperates, you should be able to overrun the enemy with
relative
ease.
This strategy has been proven
several times on the field by me and my friends in small
scale
runs but I’m sure it works. Give it go! It takes some team practice
but once you’ve got it
you’re going to be unstoppable!
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